ladder 
Vars | |
| connect_down | Determines if it will try and locate its down during late init, useful if you know there wont ever be one (Manholes) |
|---|---|
| connect_up | Determines if it will try and locate its up during late init, useful if you know there wont ever be one (Manholes) |
| crafted | Ladders crafted midround can only link to other ladders crafted midround |
| down | the ladder below this one |
| static_appearance | If we DONT update our icon state based off our linked ladders, used for manholes. |
| travel_sound | Played after the do_after is finished |
| travel_time | travel time for ladder in deciseconds |
| up | the ladder above this one |
Procs | |
| clear_base_transparency | Clears any ladder holes created by this ladder |
| disconnect | Helper to unlink everything |
| ghost_use | Ghosts use the byond default popup menu function on right click, so this is going to work a little differently for them. |
| link_down | Links this ladder to passed ladder (which should generally be below it) |
| link_up | Links this ladder to passed ladder (which should generally be above it) |
| make_base_transparent | Makes the base of the ladder transparent |
| show_final_fluff_message | The messages shown after the player has finished climbing. Players can see this happen from either src or the destination so we've 2 POVs here |
| show_initial_fluff_message | The message shown when the player starts climbing the ladder |
| show_options | Shows a radial menu that players can use to climb up and down a stair. |
| unlink_down | Unlinks this ladder from the ladder below it. |
| unlink_up | Unlinks this ladder from the ladder above it. |
Var Details
connect_down 
Determines if it will try and locate its down during late init, useful if you know there wont ever be one (Manholes)
connect_up 
Determines if it will try and locate its up during late init, useful if you know there wont ever be one (Manholes)
crafted 
Ladders crafted midround can only link to other ladders crafted midround
down 
the ladder below this one
static_appearance 
If we DONT update our icon state based off our linked ladders, used for manholes.
travel_sound 
Played after the do_after is finished
travel_time 
travel time for ladder in deciseconds
up 
the ladder above this one
Proc Details
clear_base_transparency
Clears any ladder holes created by this ladder
disconnect
Helper to unlink everything
ghost_use
Ghosts use the byond default popup menu function on right click, so this is going to work a little differently for them.
link_down
Links this ladder to passed ladder (which should generally be below it)
link_up
Links this ladder to passed ladder (which should generally be above it)
make_base_transparent
Makes the base of the ladder transparent
show_final_fluff_message
The messages shown after the player has finished climbing. Players can see this happen from either src or the destination so we've 2 POVs here
show_initial_fluff_message
The message shown when the player starts climbing the ladder
show_options
Shows a radial menu that players can use to climb up and down a stair.
unlink_down
Unlinks this ladder from the ladder below it.
unlink_up
Unlinks this ladder from the ladder above it.