turf_fire 
Vars | |
| allowed_colors | the list of allowed colors, if fire_color doesn't match, we store the color in hex_color instead and we color the fire based on hex instead |
|---|---|
| current_fire_state | Visual state of the fire. Kept track to not do too many updates. |
| fire_power | How much power have we got. This is treated like fuel, be it flamethrower liquid or any random thing you could come up with |
| hex_color | If we are using a custom hex color, which color are we using? |
| interact_with_atmos | If false, it does not interact with atmos. |
| passive_loss | If false, it will not lose power by itself. Mainly for adminbus events or mapping. |
Var Details
allowed_colors 
the list of allowed colors, if fire_color doesn't match, we store the color in hex_color instead and we color the fire based on hex instead
current_fire_state 
Visual state of the fire. Kept track to not do too many updates.
fire_power 
How much power have we got. This is treated like fuel, be it flamethrower liquid or any random thing you could come up with
hex_color 
If we are using a custom hex color, which color are we using?
interact_with_atmos 
If false, it does not interact with atmos.
passive_loss 
If false, it will not lose power by itself. Mainly for adminbus events or mapping.