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modular_darkpack/modules/blooper/README.md

https://github.com/DarkPack13/SecondCity/pull/945

<Bloopers>

Module ID: BLOOPERS

Description:

Adds voice bloopers (voice barks) to the game. Similiar to animal crossing animalese. Noises that get played when a character talks.

By default, no vocal bloopers are included in the repository, a sample config file is provided to demonstrate the format used. To set things up, copy blooper_config.json.example and rename it to blooper_config.json, then add an entry for each blooper.

Config Format

  • name: Required, the user-friendly name of the voice, will be shown in the config menu
  • id: Required, an internal ID for the voice, must be unique
  • files: Required, a JSON array of audio file names, relative to the bloopers directory. If there's more than one entry, a file is randomly chosen each time the user speaks
  • min_speed: Optional, the minimum value the user can set for the voice speed
  • max_speed: Optional, the maximum value the user can set for the voice speed
  • min_pitch: Optional, the minimum value the user can set for the voice pitch
  • max_pitch: Optional, the maximum value the user can set for the voice pitch
  • min_vary: Optional, the minimum value the user can set for the voice pitch variance
  • max_vary: Optional, the maximum value the user can set for the voice pitch variance

TG Proc/File Changes:

  • N/A

Modular Overrides:

  • N/A

Defines:

  • N/A

Included files that are not contained in this module:

  • N/A

Credits:

XeonMations xPokee LT3 TealSeer GeneriedJenelle ghost SynthTwo