https://github.com/DarkPack13/SecondCity/pull/945
<Bloopers>
Module ID: BLOOPERS
Description:
Adds voice bloopers (voice barks) to the game. Similiar to animal crossing animalese. Noises that get played when a character talks.
By default, no vocal bloopers are included in the repository, a sample config file is provided to demonstrate the format used.
To set things up, copy blooper_config.json.example and rename it to blooper_config.json, then add an entry for each blooper.
- name: Required, the user-friendly name of the voice, will be shown in the config menu
- id: Required, an internal ID for the voice, must be unique
- files: Required, a JSON array of audio file names, relative to the bloopers directory.
If there's more than one entry, a file is randomly chosen each time the user speaks
- min_speed: Optional, the minimum value the user can set for the voice speed
- max_speed: Optional, the maximum value the user can set for the voice speed
- min_pitch: Optional, the minimum value the user can set for the voice pitch
- max_pitch: Optional, the maximum value the user can set for the voice pitch
- min_vary: Optional, the minimum value the user can set for the voice pitch variance
- max_vary: Optional, the maximum value the user can set for the voice pitch variance
TG Proc/File Changes:
Modular Overrides:
Defines:
Included files that are not contained in this module:
Credits:
XeonMations
xPokee
LT3
TealSeer
GeneriedJenelle
ghost
SynthTwo |