storyteller_roll 
Vars | |
| alert_prefix | If set, a character or unicode appended to the front of balloon alerts to help convey what the roll is for. |
|---|---|
| mobs_last_rolled | A lazy list of times indexed by a weakref to a mob |
| spammy_roll | This is a roll that can proc multiple times in rapid sucession and thus has weaker or less notible outputs (forced runechat and quieter dice rolls) |
Procs | |
| st_roll | Rolls a number of dice according to Storyteller system rules to find success or number of successes. |
Var Details
alert_prefix 
If set, a character or unicode appended to the front of balloon alerts to help convey what the roll is for.
mobs_last_rolled 
A lazy list of times indexed by a weakref to a mob
spammy_roll 
This is a roll that can proc multiple times in rapid sucession and thus has weaker or less notible outputs (forced runechat and quieter dice rolls)
Proc Details
st_roll
Rolls a number of dice according to Storyteller system rules to find success or number of successes.
Rolls a number of 10-sided dice, counting them as a "success" if they land on a number equal to or greater than the difficulty. Dice that land on 1 subtract a success from the total, and the minimum difficulty is 2. The number of successes is returned if numerical is true, or the roll outcome (botch, failure, success) as a defined number if false.
Arguments:
- roller - the mob who is making the role and owns the dice
- target - who this dice is being rolled against, can be the roller, determines if its considered "important" to the mob to display.
- dice - bonus dice that are added to the roll.
Returns: The sucess of the roll, either a define or the raw amount of sucesses if numerical = TRUE