San Francisco - Modules - TypesVar Details

st_stat

Vars

auto_success_scoreTemporary bonus score applied to this stat from various ingame sources. These are directly added to results rather then added to dice pool
auto_successesA dictionary of auto success scores to this attribute.
bonus_scoreTemporary bonus score applied to this stat from various ingame sources.
categoryThe category this stat belongs to. For example, "Attribute" or "Ability".
descriptionThe description of the stat, shown when hovering over it in the UI.
editableIf the user can spend points on that stat.
freebie_cost_spentHow many freebie points were spent on this stat. Used in abstract classes only.
freebie_point_costThe amount of freebie points that are required to increase this stat by 1 point.
max_scoreThe maximum score this stat can be.
min_scoreThe minimum score this stat can be.
modifiersA dictionary of modifiers to this attribute.
nameThe name of the stat
pointsHow many points are in this stat category that the player can use. Used in abstract classes only.
scoreThe current score of this stat.
starting_scoreWhat score does this stat start out with at character creation.
stat_flagsFlags for stats, such as if it affects health.
subcategoryThe subcategory this stat belongs to. For example, "Physical" or "Social".

Var Details

auto_success_score

Temporary bonus score applied to this stat from various ingame sources. These are directly added to results rather then added to dice pool

auto_successes

A dictionary of auto success scores to this attribute.

bonus_score

Temporary bonus score applied to this stat from various ingame sources.

category

The category this stat belongs to. For example, "Attribute" or "Ability".

description

The description of the stat, shown when hovering over it in the UI.

editable

If the user can spend points on that stat.

freebie_cost_spent

How many freebie points were spent on this stat. Used in abstract classes only.

freebie_point_cost

The amount of freebie points that are required to increase this stat by 1 point.

max_score

The maximum score this stat can be.

min_score

The minimum score this stat can be.

modifiers

A dictionary of modifiers to this attribute.

name

The name of the stat

points

How many points are in this stat category that the player can use. Used in abstract classes only.

score

The current score of this stat.

starting_score

What score does this stat start out with at character creation.

stat_flags

Flags for stats, such as if it affects health.

subcategory

The subcategory this stat belongs to. For example, "Physical" or "Social".