torpor 
Vars | |
| fakedeath_duration | How long it takes for revival to ready upon entering torpor. The kindred can opt to stay in fakedeath for longer, though. |
|---|---|
| revive_ready | If TRUE, we're ready to revive and can click the button to heal. |
Procs | |
| can_activate | We wait until after we actually deduct chemical cost (or don't deduct if it's the 0 cost we get for revival) before we reset the chemical cost |
| disable_torpor_and_fakedeath | Removes the signals for fakedeath and listening for hapless doctors healing a kindred who went into torpor after actually dying, and also removes kindred torpor |
| enable_fakedeath | Used to enable fakedeath and register relevant signals / start timers |
| enable_revive | Sets [revive_ready] to TRUE and updates the button icons. |
| fakedeath_reset | Signal proc to stop the revival process if the kindred exits their torpor early. |
| on_stat_change | Signal proc to exit fakedeath early if we're revived from being previously dead |
Var Details
fakedeath_duration 
How long it takes for revival to ready upon entering torpor. The kindred can opt to stay in fakedeath for longer, though.
revive_ready 
If TRUE, we're ready to revive and can click the button to heal.
Proc Details
can_activate
We wait until after we actually deduct chemical cost (or don't deduct if it's the 0 cost we get for revival) before we reset the chemical cost
disable_torpor_and_fakedeath
Removes the signals for fakedeath and listening for hapless doctors healing a kindred who went into torpor after actually dying, and also removes kindred torpor
enable_fakedeath
Used to enable fakedeath and register relevant signals / start timers
enable_revive
Sets [revive_ready] to TRUE and updates the button icons.
fakedeath_reset
Signal proc to stop the revival process if the kindred exits their torpor early.
on_stat_change
Signal proc to exit fakedeath early if we're revived from being previously dead