San Francisco - Modules - TypesDefine Details

code/__DEFINES/~darkpack/discipline.dm

TARGET_SELFAllows for self to also be selected in ranged targeting, SET TO 0 IF NOT TARGETED OR RANGED
TARGET_OBJTargets anything of type /obj and its children
TARGET_TURFTargets anything of type /turf and its children
TARGET_LIVINGTargets anything of type /mob/living and its children only if it is not dead
TARGET_GHOSTTargets anything of type /mob/dead and its children, ie targets ghosts
TARGET_MOBTargets anything of type /mob/living and its children, dead or not
TARGET_HUMANTargets anything of type /mob/living/carbon/human and its children
TARGET_PLAYERTargets anything of type /mob/living and its children only if it has a client attached to it
TARGET_VAMPIRETargets mobs only if they are vampires/Kindred
DISC_CHECK_TORPOREDCaster must not be in Torpor
DISC_CHECK_CONSCIOUSCaster must be conscious
DISC_CHECK_CAPABLECaster must be capable of taking actions (not stunned)
DISC_CHECK_LYINGCaster must be standing up (not knocked down)
DISC_CHECK_IMMOBILECaster must be capable of moving
DISC_CHECK_FREE_HANDCaster must have usable hands
DISC_CHECK_SPEAKCaster must be able to speak
DISC_CHECK_SEECaster must be able to see
DISC_CHECK_DIRECT_SEECaster must see the target directly (without the usage of auspex for example)
POWER_TYPE_DISCIPLINEPower is a Discipline of the Vampire: The Masquerade game line
POWER_TYPE_CHI_ARTPower is a Chi Art of the Kindred of the East game line

Define Details

DISC_CHECK_CAPABLE

Caster must be capable of taking actions (not stunned)

DISC_CHECK_CONSCIOUS

Caster must be conscious

DISC_CHECK_DIRECT_SEE

Caster must see the target directly (without the usage of auspex for example)

DISC_CHECK_FREE_HAND

Caster must have usable hands

DISC_CHECK_IMMOBILE

Caster must be capable of moving

DISC_CHECK_LYING

Caster must be standing up (not knocked down)

DISC_CHECK_SEE

Caster must be able to see

DISC_CHECK_SPEAK

Caster must be able to speak

DISC_CHECK_TORPORED

Caster must not be in Torpor

POWER_TYPE_CHI_ART

Power is a Chi Art of the Kindred of the East game line

POWER_TYPE_DISCIPLINE

Power is a Discipline of the Vampire: The Masquerade game line

TARGET_GHOST

Targets anything of type /mob/dead and its children, ie targets ghosts

TARGET_HUMAN

Targets anything of type /mob/living/carbon/human and its children

TARGET_LIVING

Targets anything of type /mob/living and its children only if it is not dead

TARGET_MOB

Targets anything of type /mob/living and its children, dead or not

TARGET_OBJ

Targets anything of type /obj and its children

TARGET_PLAYER

Targets anything of type /mob/living and its children only if it has a client attached to it

TARGET_SELF

Allows for self to also be selected in ranged targeting, SET TO 0 IF NOT TARGETED OR RANGED

TARGET_TURF

Targets anything of type /turf and its children

TARGET_VAMPIRE

Targets mobs only if they are vampires/Kindred