code/__DEFINES/~darkpack/discipline.dm 
| TARGET_SELF | Allows for self to also be selected in ranged targeting, SET TO 0 IF NOT TARGETED OR RANGED |
|---|---|
| TARGET_OBJ | Targets anything of type /obj and its children |
| TARGET_TURF | Targets anything of type /turf and its children |
| TARGET_LIVING | Targets anything of type /mob/living and its children only if it is not dead |
| TARGET_GHOST | Targets anything of type /mob/dead and its children, ie targets ghosts |
| TARGET_MOB | Targets anything of type /mob/living and its children, dead or not |
| TARGET_HUMAN | Targets anything of type /mob/living/carbon/human and its children |
| TARGET_PLAYER | Targets anything of type /mob/living and its children only if it has a client attached to it |
| TARGET_VAMPIRE | Targets mobs only if they are vampires/Kindred |
| DISC_CHECK_TORPORED | Caster must not be in Torpor |
| DISC_CHECK_CONSCIOUS | Caster must be conscious |
| DISC_CHECK_CAPABLE | Caster must be capable of taking actions (not stunned) |
| DISC_CHECK_LYING | Caster must be standing up (not knocked down) |
| DISC_CHECK_IMMOBILE | Caster must be capable of moving |
| DISC_CHECK_FREE_HAND | Caster must have usable hands |
| DISC_CHECK_SPEAK | Caster must be able to speak |
| DISC_CHECK_SEE | Caster must be able to see |
| DISC_CHECK_DIRECT_SEE | Caster must see the target directly (without the usage of auspex for example) |
| POWER_TYPE_DISCIPLINE | Power is a Discipline of the Vampire: The Masquerade game line |
| POWER_TYPE_CHI_ART | Power is a Chi Art of the Kindred of the East game line |
Define Details
DISC_CHECK_CAPABLE 
Caster must be capable of taking actions (not stunned)
DISC_CHECK_CONSCIOUS 
Caster must be conscious
DISC_CHECK_DIRECT_SEE 
Caster must see the target directly (without the usage of auspex for example)
DISC_CHECK_FREE_HAND 
Caster must have usable hands
DISC_CHECK_IMMOBILE 
Caster must be capable of moving
DISC_CHECK_LYING 
Caster must be standing up (not knocked down)
DISC_CHECK_SEE 
Caster must be able to see
DISC_CHECK_SPEAK 
Caster must be able to speak
DISC_CHECK_TORPORED 
Caster must not be in Torpor
POWER_TYPE_CHI_ART 
Power is a Chi Art of the Kindred of the East game line
POWER_TYPE_DISCIPLINE 
Power is a Discipline of the Vampire: The Masquerade game line
TARGET_GHOST 
Targets anything of type /mob/dead and its children, ie targets ghosts
TARGET_HUMAN 
Targets anything of type /mob/living/carbon/human and its children
TARGET_LIVING 
Targets anything of type /mob/living and its children only if it is not dead
TARGET_MOB 
Targets anything of type /mob/living and its children, dead or not
TARGET_OBJ 
Targets anything of type /obj and its children
TARGET_PLAYER 
Targets anything of type /mob/living and its children only if it has a client attached to it
TARGET_SELF 
Allows for self to also be selected in ranged targeting, SET TO 0 IF NOT TARGETED OR RANGED
TARGET_TURF 
Targets anything of type /turf and its children
TARGET_VAMPIRE 
Targets mobs only if they are vampires/Kindred